Free Kick Underground is simple arcade sports game. Aim and power your kick to score the goal on all 60 levels. 

Controls:

UP / DOWN button - hold to increase / decease the ANGLE. Double-Tap to reset

RIGHT button - hold to increase POWER. Release to KICK
(Careful not to overkick)

ENTER button - Menu/Enter


Updated 21 hours ago
StatusIn development
PlatformsHTML5
Authorcitizen games
GenreSports
Made withPhaser
Tags2D, Arcade, Football, free-kick, Physics, Pixel Art, Soccer
Average sessionA few minutes
InputsKeyboard, Mouse

Development log

Comments

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Hey, I saw you made some major improvements to the game! Congrats!!
Now you only need to add something to spend those coins on :P 

(+1)

Hey, thanks so much for the kind words! I appreciate the feedback you gave earlier as well. Similar feedback from other players helped me rework and improve the kick meter.

Aha yeah that's the plan now to have some unlock-ables you can spend those coins on. Is there anything you think would be cool to able to unlock? My initial plan was to have different cosmetics for the player character - clothes, shoes, balls, etc. But also want to see what others are interested in.
Cheers!

(+1)

Yup, I think cosmetics make more sense in this game. Maybe some different level themes, but this would require more work :P 

Hey,  just released an update if you're interested :) Collecting the coins now unlocks outfits that can be used to customise the character, and added 15 more levels with a new sideways moving goal.

Also some fire themed levels are currently in-progress :P 

Hey, that's exciting! Great job! I don't remember if I already commented this previously, but it would be nice to see the bar from the last kick, to prevent shooting the same again and having crappy results :P
Also a quick "reload" by pressing the R key would speed up the game

(+1)

Hey, it has potential, but it needs a lot of balancing. The point of "overkicking" is hard to understand, you'd expect that the character will hit harder the longer you hold the button. Also the aim returning down is a bit weird.

I'd love to try this again with improved controls.

(+1)

Yeah there’s still balancing needed, especially as I build out new levels.  The 'overkick' is meant to simulate kicking a real ball, which is very easy to over hit, but perhaps there’s a better way to implement. The aim returning down is weird, already removed that in the next version I’m working on. Thanks a lot for the feedback!  

Hey, the game has been updated. Still haven't quite figured out to handle the 'overkick' , but the controls overall should feel better and more balanced. If you check it out, let me know what you think. Cheers! 

Hey, the controls are better indeed!
There's something colliding with the ball as soon as you kick, looks like an invisible collider.

As for the overkicking, maybe make the bar go back when it reaches the max?