Thanks for checking out the game and letting me know how you got on! I'm learning just how difficult this game can be at the beginning aha. I'm currently reworking the levels to not be so frustrating . If you're interested you can check out the preview of it here: Pitball (pitball-preview.netlify.app). But I'll also be posting something to itch soon as well. Cheers again!
I loved how frustrating this is! I am still trying to master the spin move. Have you thought about keeping score - much like a golf game? Should each level has a "par". Is every level achievable in 1 shot too in order to increase the challenge of the game? Really enjoyed playing it though!
Haha I had a feeling it could be frustrating at first! The gameplay difficulty is one of the main things I'm trying to figure out. The spin move is your friend in these tight levels, but maybe it takes more time to learn than I thought aha.
When I was thinking about what stats to track, I did think about a "kick counter" stat for each level, but I actually didn't think so much about a "par" for each level. That's definitely a cool idea! It'd just have to be not too low so not to stress players out even more :P
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Good game! I want updates on this game! it's very good
Hey, thanks! There definitely will be some updates coming!
I am still struggling to pass even Level 2! This is a time killer! I still like it though.
Thanks for checking out the game and letting me know how you got on! I'm learning just how difficult this game can be at the beginning aha.
I'm currently reworking the levels to not be so frustrating . If you're interested you can check out the preview of it here: Pitball (pitball-preview.netlify.app). But I'll also be posting something to itch soon as well.
Cheers again!
I loved how frustrating this is! I am still trying to master the spin move. Have you thought about keeping score - much like a golf game? Should each level has a "par". Is every level achievable in 1 shot too in order to increase the challenge of the game? Really enjoyed playing it though!
Haha I had a feeling it could be frustrating at first! The gameplay difficulty is one of the main things I'm trying to figure out. The spin move is your friend in these tight levels, but maybe it takes more time to learn than I thought aha.
When I was thinking about what stats to track, I did think about a "kick counter" stat for each level, but I actually didn't think so much about a "par" for each level.
That's definitely a cool idea! It'd just have to be not too low so not to stress players out even more :P